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Hi everyone! Guess it's time for a journal update again.
As you can see I am still working on my character design skills, making slow but steady progress. Turns out it is much more work than I anticipated when I started doing this (as always), and you do have to do an incredible amount of studies that seem boring at first. But it is certainly very rewarding and I think a must have skill for an artist who wants to build their own IP! And yes, after some time of doing them you can even enjoy doing one minute gesture drawings.
I am also very flattered by the attention some of my older spaceship art is getting these days. I would be happy if you let me know where you found it? And while this is not my current focus, I am already planning to so some new tech stuff soon.
Other than that, I finally started doing some fanart besides my original characters. It's fun to just draw away and not having to think about designing the character first. Plus, it's a good exercise to drawing to spec.
In other news, I finally made the leap and signed up for the Gnomon Workshop a couple of weeks ago, which I dare say is incredible value for money. There's nothing wrong with free YouTube tutorials, but sometimes I feel they focus a bit too much on entertainment and motivational aspects, as opposed to really teaching professional industry knowledge.
I started with the Visual Storytelling tutorial by the master Ian McCaig (who did a lot of key work on well known IPs like Star Wars). One of the key messages of this tutorial is the importance of having a story in mind when developing characters and worlds. This made me think about my own art journey again and how I originally arrived at making art, some ten years ago. I used to write a lot around that time, before I ever got serious about drawing. Originally I did this because I wanted to illustrate my world Xegity, which I started as a background for a pen & paper roleplaying game.
Now after all these years and focusing on getting better at drawing exclusively, I think that I may have neglected the storytelling aspect of creating an IP. I guess I will blow the dust from the old material I have written and see where I can connect my art again to what was my original intention when developing my world. Of course I cannot do everything at the same time, so doing art has to stay my main focus. But as the tutorial shows, it is even possible to develop a story visually.
I also considered joining Schoolism, but they recently increased prices and their subscription model is still somewhat weird. You subscribe to one course, which you can switch at any time - so why not just subscribe to everything, like with Gnomon? Anyway, it's still not too expensive and I may subscribe when I have finished the more interesting Gnomon tutorials (of which there are a lot). What are your favorite free or non-free art education resources?
Thanks again for the faves and watches and don't forget to follow me on social media for the most recent stuff.
Keep it up!
As you can see I am still working on my character design skills, making slow but steady progress. Turns out it is much more work than I anticipated when I started doing this (as always), and you do have to do an incredible amount of studies that seem boring at first. But it is certainly very rewarding and I think a must have skill for an artist who wants to build their own IP! And yes, after some time of doing them you can even enjoy doing one minute gesture drawings.
I am also very flattered by the attention some of my older spaceship art is getting these days. I would be happy if you let me know where you found it? And while this is not my current focus, I am already planning to so some new tech stuff soon.
Other than that, I finally started doing some fanart besides my original characters. It's fun to just draw away and not having to think about designing the character first. Plus, it's a good exercise to drawing to spec.
In other news, I finally made the leap and signed up for the Gnomon Workshop a couple of weeks ago, which I dare say is incredible value for money. There's nothing wrong with free YouTube tutorials, but sometimes I feel they focus a bit too much on entertainment and motivational aspects, as opposed to really teaching professional industry knowledge.
I started with the Visual Storytelling tutorial by the master Ian McCaig (who did a lot of key work on well known IPs like Star Wars). One of the key messages of this tutorial is the importance of having a story in mind when developing characters and worlds. This made me think about my own art journey again and how I originally arrived at making art, some ten years ago. I used to write a lot around that time, before I ever got serious about drawing. Originally I did this because I wanted to illustrate my world Xegity, which I started as a background for a pen & paper roleplaying game.
Now after all these years and focusing on getting better at drawing exclusively, I think that I may have neglected the storytelling aspect of creating an IP. I guess I will blow the dust from the old material I have written and see where I can connect my art again to what was my original intention when developing my world. Of course I cannot do everything at the same time, so doing art has to stay my main focus. But as the tutorial shows, it is even possible to develop a story visually.
I also considered joining Schoolism, but they recently increased prices and their subscription model is still somewhat weird. You subscribe to one course, which you can switch at any time - so why not just subscribe to everything, like with Gnomon? Anyway, it's still not too expensive and I may subscribe when I have finished the more interesting Gnomon tutorials (of which there are a lot). What are your favorite free or non-free art education resources?
Thanks again for the faves and watches and don't forget to follow me on social media for the most recent stuff.
Keep it up!
Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
$10/month
Top 10 (bad) reasons not to draw
Top 10 (bad) reasons not to draw
You probably all know the many excuses for not drawing as much as you should be (or would like to). These are mainly from my own experience. I have collected them to remind myself, but also maybe this could be helpful to artists starting out on their journey or struggling with motivation, so I thought I'd share this. :)
tl;dr the solution to most art related problems is actually to draw more. :D
1) I'm not good enough/afraid that the result will be bad
You feel that you are not good enough to get what you have in your head on the canvas. Actually the only way to get to the point of where you are more comfo
Yep, still around!
Haven't posted in a while, but as you can see, I am still alive and have not abandoned art either. I have picked up the pen again and will start posting some new stuff in the coming months. I have spent all this time finishing my studies, traveling around the world (yes, it was awesome! Lots of impressions that I hope will ultimately contribute to me becoming a better artist as well), starting to work full time - which did not leave me a lot of time for art, unfortunately.
But all the while I have been doing lots of studies to improve. Actually I have collected quite a pile of sketches by now, mostly analog, some digital. I just felt like I
Just some thoughts
So, after quite a while, I decided there was something I want to write a journal entry about.
As you may have noticed, I am on and off dA, sometimes creating no new artwork for quite long periods of time. Not necessarily so because I enjoy taking long breaks from creating art. It's more like I need to split my life between art and everything else that seems a wise thing to do, such as (finally) completing my studies, which are unfortunately not directly related to art. Then sometimes the context switching seems like a hard thing to do. I feel like I get out of the flow and if I manage to convince myself to start drawing, it feels like I have
Happy new year!
And what a year it has been! While I maybe did not find as much time for art as I hoped I would, surely lots of other good stuff happened. :)
Still, I completed some smaller art projects and did quite a bit of sketching. I do feel I have gained some new insights into the process of creating art and streamlined my workflow a bit. Certainly some things to build upon this year!
My goals for the near future as far as art is concerned are to do more sketching and studies and finally get some 3D work finished - and also hopefully make some progress on my game project. :)
Thanks everyone for the favs and comments on my work. I wish you all the be
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My favorite free resource on Youtube are the Bobby Chiu videos. I don't watch them regularly though, but I'd recommend them. Another great concept artist worth watching (but not as well known) is Denis Loebner: www.youtube.com/channel/UCqOym… - he doesn't show tutorials but making ofs of his speedpaintings, quite interesting watching the workflow.
I'm wondering what your aim is - do you want to be able to draw everything? Epic paintings with characters AND starships? To be honest, I always preferred your starship paintings, although I'm not into starships (can't really draw tec / vehicles) - because your characters often seem to be posing, but not really living in their environment. Maybe that's intended, and of course in a model sheet like Xegity: Space pilot it is the right way to present a character. But what I'm missing about your character concepts are illustrations of the character showing the character in his or her typical surroundings, acting believable & convincing in his/her typical way - telling their story in the illustration, with details and colors instead of words in the description. I know that my own illustrations have that very same problem, but this is something I'll keep in mind when/if I draw another character in the future. Maybe this thought is interesting for you, too.
I think Marko Djurdjevic is a very good example for such character storytelling: www.artstation.com/sixmorevodk… - the composition is very important for that, too.
I'm wondering what your aim is - do you want to be able to draw everything? Epic paintings with characters AND starships? To be honest, I always preferred your starship paintings, although I'm not into starships (can't really draw tec / vehicles) - because your characters often seem to be posing, but not really living in their environment. Maybe that's intended, and of course in a model sheet like Xegity: Space pilot it is the right way to present a character. But what I'm missing about your character concepts are illustrations of the character showing the character in his or her typical surroundings, acting believable & convincing in his/her typical way - telling their story in the illustration, with details and colors instead of words in the description. I know that my own illustrations have that very same problem, but this is something I'll keep in mind when/if I draw another character in the future. Maybe this thought is interesting for you, too.
I think Marko Djurdjevic is a very good example for such character storytelling: www.artstation.com/sixmorevodk… - the composition is very important for that, too.